



I was responsible for ingesting an internal film asset to use as a starting place for this build. I took the spaceship pieces and kitbashed them into a new layout and design. I added textures where needed and developed all of the shaders to achieve a photoreal look. I worked closely with lightning and compositing to nail the look and feel of the surfaces. A classic realistic NASA type design was our main inspiration for the look. I used Maya to finalize the space station layout based on the previs of the project. I managed all of those high-poly pieces and edited them to fit our new layout and shooting needs.
The lighting and shading were done in Houdini using Arnold. I used a mixture of procedural and hand-painting techniques.
In addition, I contributed to the motherboard asset that disassembles in the spot.
Credits: CG Lead: Jimmy San, VFX Supervisor: Gigi Ng, Animator: Sean Curran, Modeler: Riley Nelson, Look Dev Artist: Nicholas De La Fuente
Software: Maya, Houdini, Arnold, Mari, Substance Painter, and Substance Designer.