On this project, I was tasked with creating a forest set extension for a particular shot. On set, there were only a couple of plants. I was responsible for filling out all of the foliage with CG that matched the footage. I also sourced lots of Megascans assets and used speed-tree for the foliage. I did asset upgrading and creation where needed. I did the layout, set dressing, and lookdev of the foliage and rocks in Houdini. I set up a procedural foliage painting system with a lot of natural randomness in Holudini. I also had ways to art direct it on top of the randomness. I did the rough lighting and slap comp once I got the shot working with all of the assets.
https://www.framestore.com/work/cowboy-bebop-0?language=en
Credits: CG Supervisor: Andy Zazzera
Software: Substance Painter, Speed Tree, Houdini, Maya