I was responsible for ingesting an internal space station asset for our pipeline as decided by production save on time.  I took the spaceship pieces and kitbashed them into a new layout and design.  I added textures where needed and developed all of the shaders to achieve a photoreal look.  I worked closely with lightning and compositing to nail the look and feel of the surfaces.  Classic realistic Nasa design was our main inspiration for the look.   I used maya to finalize the space station layout based on the previs of the project.  I managed all of those high poly pieces and edited them to fit our new layout and shot needs.  

In addition, I contributed to the mother board asset that disassembles in the spot. 


Credits: CG Lead: Jimmy San, VFX Supervisor: Gigi Ng, Animator: Sean Curran,  Modeler: Riley Nelson, Look Dev Artist: Nicholas De La Fuente

Software: Maya, Houdini, Arnold, Mari, Substance Painter, and Substance Designer.

https://www.framestore.com/work/stop-nothing?language=en#:~:text=Dell,Kleinman%20and%20created%20by%20VMLY%26R.