I was responsible for ingesting an internal space station asset for our pipeline as decided by production save on time. I took the spaceship pieces and kitbashed them into a new layout and design. I added textures where needed and developed all of the shaders to achieve a photoreal look. I worked closely with lightning and compositing to nail the look and feel of the surfaces. Classic realistic Nasa design was our main inspiration for the look. I used maya to finalize the space station layout based on the previs of the project. I managed all of those high poly pieces and edited them to fit our new layout and shot needs.
In addition, I contributed to the mother board asset that disassembles in the spot.
Credits: CG Lead: Jimmy San, VFX Supervisor: Gigi Ng, Animator: Sean Curran, Modeler: Riley Nelson, Look Dev Artist: Nicholas De La Fuente
Software: Maya, Houdini, Arnold, Mari, Substance Painter, and Substance Designer.