This project was another Nant Studios internal project to create a hero asset to be used in our asset library and across various projects.  Production gave me a very basic turbo-squid model to start with. I rebuilt and re-designed the helicopter to be legally distinct and to be more interesting design-wise.  All aspects of this asset were executed by me with some direction from Gennady and Bryan.  I executed it with a clean quad topology that integrates into the engine well. I did a handful of texture sets with 0-1 Uvs packed as tight as possible.  I did the textures in Substance Painter from scratch and lookdeved it in Unreal. 

Credits: Real-time Art Department Supervisor: Bryan Brown, Art Lead: Gennady Babichenko

Software: Unreal 5, Maya, Zbrush, Substance Painter