We took over an airship chase sequence from Framestore London for HDM.  I ingested the assets from Framestore London.  This included the model and the textures.  I was then tasked with optimizing the assets to our workflow and matching the lookdev that London had with a proprietary render software when we were using Arnold in Houdini.  I built photorealistic shaders for the Airship and Air Balloon assets that matched the look the other team set but also held up from extremely close up and was physically correct.  We also added wet elements on top of the “dry” loodev.  

Credits: CG Supervisor: Andy Zazzera, CG Lead: Jimmy San, Lighter:  Joseph Szokoli

Software: Maya, Houdini, Substance Designer, Substance Painter, Nuke, and Arnold

 https://www.framestore.com/work/his-dark-materials-season-2?language=en