This was a project from Meta where we did virtual production sets for some of their exterior shots to be shot on our LED Volume. 

I owned the wooly mammoth tundra environment through greyboxing all the way through to lighting.  I got some minor help with various tasks.    The tasks I was responsible for were Layout, Set Dressing, foliage painting, surfacing, and Lighting for the whole environment.  In addition, I sculpted the landscape and procedurally modeled the mountains.  I textured the mountains using generated splat maps and a shader my lead created.  

Software: Unreal Engine 4, Gaea, Maya, Substance Painter, Megascans

Credits: Real-time Art Department Supervisor: Bryan Brown, Art Lead: Gennady Babichenko, Environment Artist: Chris Kiser, Eve Roth, Content Validation: Evan Welch