It was a dream project with a favorite game studio. They came to us for our experience in working with space scenes. I was tasked with modeling The Eye(Or just “the Space Station” at the time) in the teaser trailer. I followed concept art and direction from the client and used real-world references to push it to a believable level that told the story they wanted to tell. I delivered UDIM UVs for texturing on top of the modeling. I worked closely with Oscar to give him the most optimal layout for his texturing.
Credits: CG Lead: Greg White, Texture Artist: Oscar Tan
Software: Maya