I did the window modeling of the ship interior and all of the final surfacing of the materials. This was a very fast turnaround with only a week to execute before shooting.
Software: Unreal Engine 5, Maya, Substance Designer, Substance Painter.
Credits: Real-time Art Department Supervisor: Bryan Brown, Art Lead: Gennady Babichenko, Environment Artist: Chris Kiser, Content Validation: Evan Welch, CG Generalist: Blaine Jenson