This was another collaboration between Nant Studios and Impossible Objects. We were tasked with building a spaceship bridge interior to shoot on an LED Volume.  I executed the window modeling of the ship interior and all of the final surfacing of the hard surface materials on this virtual set.  I also assisted with the modeling of the roof and other trim panels of the bridge. This was a very fast turnaround with only a week to execute before shooting.   So we had to push hard to get as much believability and realism in the scene as possible in such a tight frame.

Software: Unreal Engine 5, Maya, Substance Designer, Substance Painter.

Credits: Real-time Art Department Supervisor: Bryan Brown, Art Lead: Gennady Babichenko, Environment Artist: Chris Kiser, Content Validation: Evan Welch, CG Generalist: Blaine Jenson